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Chapter 135 : Are Sales Important?
In a sense, Sid Meier was often even more "extreme" than Will Wright.
Compared to artists, these two's performance in game design was more like the stereotypical science and engineering nerds.
Extracting the most essential and interesting parts from a series of realistic systems that should have been complex and obscure, and presenting them to players.
Although there were also obvious differences in their designs.
For example, Sid Meier would never make a completely open sandbox work like SimCity.
Е̃ňûmа̇
But in essence, the two were highly similar.
"Smack"
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Bill heard the sound of something dropping to the floor behind him.
Immediately followed by hurried footsteps.
He turned around in confusion and saw his brother sprinting towards the door.
Only then did Bill remember to look at the business card in his hand.
W̃ѐb n̈о̂ v̀ èl E num а
[GAMENOVA Chairman - Lin Lixin]
"?!"
"Mr. Lin, what a coincidence, we were just playing GAMENOVA's new work SimCity."
The two brought Lin Lixin to the PC and showed him the city that was not large in scale but already built up quite decently.
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With Lin Lixin's eyes, he could tell at a glance that Sid Meier was absolutely experiencing this game seriously.
This was a city running in perfect order.
Enum̈а . i ď
The income wasn't too high, but it was steady and strong, constantly providing him with the funds needed for expansion.
"Impressive, I restarted five times when I was playtesting. This game is actually quite difficult."
Lin Lixin was somewhat surprised.
The original SimCity didn't make as many adjustments for casual players as in later generations.
Or rather, the vast majority of games in this era were not simple things.
Even though he had made some adjustments to the details and optimized the disaster system, this game was still a work not much simpler than Fire Emblem.
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"Worthy of being Mr. Lin's work, as ingenious as always, yet astonishingly fun."
Sid Meier really liked this kind of fun based on logic and absolute rationality; it fit his design philosophy very well.
"Strictly speaking, this was actually designed by another developer at our GAMENOVA. Trust me, you two will definitely have a lot of common topics."
Lin Lixin laughed out loud. These two developers from the same era and the same field in gaming history never skimped on their praise for each other in interviews in later generations.
Many of Will Wright's later designs were influenced by Sid Meier.
And vice versa.
W̊е̄ b ñоv ӗ ľ E n û ṁ а̀
The birth of that insurmountable mountain in SLG games, the immortal monument Civilization, was inextricably linked to Will Wright and his SimCity.
And the fates of the two were also astonishingly consistent.
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Interesting IPs like this naturally couldn't escape the eyes of capital.
MicroProse was acquired during its business downturn, changed hands several times, and finally fell into the hands of Hasbro in 1998, officially closing in 2003.
Although Sid Meier established a new studio called Firaxis after that, it also lost the most golden decade to seize the initiative.
Even in later generations, Firaxis was just a developer under Take-Two's 2K Games.
Ên̈u m̄ ӑ . іd
"I wonder if Mr. Sid Meier is interested in coming to GAMENOVA to continue your creations?"
"?"
Sid Meier fundamentally didn't expect to hear such words and stood there blankly for a moment.
Join GAMENOVA?
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This was absolutely an opportunity countless game producers dreamed of getting.
"GAMENOVA is absolutely the greatest game company… but…"
Е̂ň um̆.ã._íd
Sid Meier spoke slowly, a polite smile on his face, "MicroProse is my home, Mr. Lin. Only here can I freely develop the works I want."
MicroProse was built up by him and Bill in a small basement.
Just like those typical startup companies.
To Sid Meier, MicroProse had extraordinary significance.
To put it bluntly, he wasn't short of money now.
Although their works in the past two years hadn't reached the level of super hits, they also sold well, having long given the two financial freedom.
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To Sid Meier, making games was more like a kind of self-realization for him now.
A free independent studio suited him perfectly.
GAMENOVA's greatness was also a shackle. The more it developed, the more GAMENOVA couldn't focus solely on the games themselves like a small company like theirs.
What they needed were blockbuster hit games.
"Mr. Lin, if possible, we are willing to develop games for GAMENOVA. If we can become a third party for GAMENOVA, that would be our honor."
Sid Meier didn't want his thoughts to be driven by capital.
W̆е̄ b n̈ о̊v̌ е̄ l̃ Е̌_n um̄ а̃
Hearing his refusal, Lin Lixin was silent for a moment.
Sid Meier was not Will Wright.
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He was already in his thirties this year, right in the golden period of his career.
For a game developer who wasn't short of money and had no life pressure, his greatest joy was perhaps nesting in this office coding.
Lin Lixin came to Sid Meier's PC and gently picked up the packaging box.
"SimCity is indeed an excellent work."
Е ǹ u m̀ a.і d
He spoke of SimCity, but in his heart, he was thinking of another work—Civilization.
He even thought of a slew of illustrious masterpieces like Hearts of Iron and Stellaris.
Are they fun?
They are truly fun, too damn fun!
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They are truly masterpieces that can make a player sit in front of the computer all day long.
But they all have the same problem.
Е n̈ ům ӓ
Critically acclaimed but not commercially successful.
"Electronic Games gave this work an extremely high rating of 9 points."
Sid Meier frowned as he listened, not understanding what Lin Lixin wanted to express.
"However…"
"As of before I boarded the plane to come here, its sales had just broken 500,000 copies."
Although this game had only been on sale for a week, this result was absolutely at the bottom among GAMENOVA's slew of works.
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You have to know that a super hardcore work with heaven-defying difficulty like Fire Emblem also achieved terrifying million-level results in the Japanese region.
Not to mention a super hit like Tetris with tens of millions of copies.
"So few?"
Sid Meier didn't have much reaction to this number, but Bill was responsible for the sales of their works and immediately realized the problem.
This data wasn't much different from some flight simulation games they produced.
If this was the work of an independent game company, this result would absolutely be considered excellent.
W̆ ё b n о̆v̊ ѐ l̇ Еn̈ǔmӑ
But that was GAMENOVA; saying the sales died a sudden death wouldn't be an exaggeration.
Removing the volume brought by GAMENOVA's name, how many of its sales truly came from passersby?
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This number was absolutely not pretty.
"Well, it's not like I want to play the victim or anything. I just want to say, game sales fundamentally don't matter to me."
"Huh?"
A game company, and game sales don't matter to him?
E n̊ u̇ m̂а́
"I only have one requirement for games: fun!"
"Besides that, I can fund the hardware threshold, and I can also help with technical difficulties."
"As long as it's interesting enough, even if it can't even sell 100,000 copies, I don't care."
Lin Lixin paused, "To put it bluntly, GAMENOVA is not short of money."
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(End of Chapter)
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