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Chapter 152 : True 3D and Dedicated Graphics Cards
Hiroshi Yamauchi quietly looked at the content in the magazine, scanning it line by line.
To be honest, he was already somewhat used to GAMENOVA's dominance.
Fortunately, there was *Dr. Mario* developed by Shigeru Miyamoto and Enix's new RPG *Dragon Quest*, so their first quarter of this year wouldn't be a total loss.
But the appearance of *Castlevania* truly caught the entire company off guard.
Because they were currently developing a work called *Metroid*.
Wе̌ b n̆ оv.еľ Ӗ ň u̇m̆ а
According to the plan, in at most another two or three months, this game could officially go offline and enter the market.
But right now, they encountered an extremely awkward problem.
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The themes clashed.
And they clashed very hard.
"Ability locks——this is the core selling point of our new work——"
Hiroshi Yamauchi sighed, this was really a big trouble now, "There are already people in the company calling it 'Castlevania-like' gameplay…"
W̆ ѐ b̄n о vе l̄ Е̌.num̌а
The game hasn't even come out yet, and the right to define the genre has already been snatched away by someone else.
This is absolutely not a good thing.
This kind of thing is not uncommon in the gaming circle.
Ever since *1942* appeared, how many works imitated it? Overnight, all flight shooting games seemed to have an epiphany, using it to replace the original template routine of *Xevious*.
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Minoru Arakawa was very clear about the impact of this matter.
Although in terms of sales, having *Castlevania* lead the way and warm up the market in advance would actually be more beneficial to the sales of their new work.
Е ṅũmа
But running a business cannot only focus on immediate interests.
The term "Castlevania-like" is a dark cloud floating over the head of this work.
"If we release it now, I'm afraid it will just serve as a foil for GAMENOVA… the one who makes it first is the innovator, the one who makes it later will only be a follower."
"Hmm… Yokoi-san, do you have any thoughts?"
Hiroshi Yamauchi looked at the man sitting in front of him.
Gunpei Yokoi, General Manager of Nintendo's Research & Development 1, and also the backbone of the hardware department.
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The D-pad, Game & Watch, Famicom, and other devices all came from his hands.
And this time's *Metroid* was exactly the new work whose development he led.
"The design philosophy of *Castlevania* is different from ours."
Gunpei Yokoi's voice sounded, "I just played through *Castlevania* again downstairs. Its focus is on combat, while regarding exploration itself, it only scratches the surface."
"Our *Metroid* is different. It has no RPG elements, and its focus is on exploration itself."
"President, GAMENOVA indeed played a beautiful first move this time, but we haven't lost yet."
W е̇ b̄ nо̄ v е l Е̇n u m а
John Carmack, sweating profusely, pushed open the office door with a "blegh" sound.
"I finished it!"
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His voice carried the excitement of finally being released after being suppressed for a long time.
Only Carmack himself understood how heartbreaking it was to be transferred away from the headquarters of a great company like GAMENOVA.
Watching new games constantly being released while he could only write graphics libraries at MicroNova, Carmack was simply going crazy.
If it weren't for the phrase "there's a big job waiting for you when you come back" constantly baiting him, Carmack would probably have skipped work and sneaked back who knows how many times already.
Е̊nŭ m̃ а . id̊
Lin Lixin grabbed Carmack, who was about to pounce on him, and looked at him with gratification.
This kid, not even twenty years old, had shouldered the development of GAMENOVA's crucial graphics library.
"Good job, believe me, this project you're doing is much more important than developing one or two games."
Lin Lixin's gaze passed over him and looked at the position behind him.
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"Where's Vivian? Why didn't she come over?"
"I say… can't you pay a little more attention to me? I wrote OpenGL, you know."
Е̇ńu ḿ ӑ. і̂d́
When pushing open the door of MicroNova, Lin Lixin was startled by the bustling atmosphere in the room.
The entire office was faintly divided into two groups of people. On one side was the hardware department led by Ho Kwok Yuen and Jensen Huang, piling various electronic components all over the workbenches, occasionally seeing white smoke rising from soldering irons melting materials.
On the other side was a large group of developers led by SGI, still trying to debug various functions of OpenGL.
"Hey, what the hell are you doing? I only left for a little while, and you messed everything up! Redo it!"
Carmack rushed to the front of several people, pointing and criticizing the content on the screen.
And the several developers who heard his lecture didn't have the slightest bit of resentment, just kept nodding, mainly focusing on being obedient.
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"What have you trained them into…"
The corner of Lin Lixin's mouth twitched slightly.
"You're here?"
Vivian's voice came from beside him.
Lin Lixin turned around.
She was walking through the corridor, wearing a white lab coat, but her hair was tied up somewhat casually.
Wе̃ bn̂о v е̇l̃ E̊n u m̃а
"NovaRadeon is almost finished."
Vivian waved the circuit board in her hand, "VGA specification, 256 colors, 256KB video memory, already written into OpenGL."
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Lin Lixin's eyes lit up and he came to her front.
This board was completely different from the brick-like massive graphics cards of later generations.
It had no casing, not even a cooling fan.
Besides the obvious gold fingers of the ISA slot, a trapezoidal slot extended from the card via a ribbon cable.
Еnum̂а . і̊ d̈
This was the VGA interface.
Lin Lixin glanced at Carmack and teased: "The software didn't hold you back, did it?"
"Hey! How is that possible!"
"Ha, it would be better to say that the hardware held it back instead."
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Vivian smiled helplessly.
256KB of video memory limited too many things.
Wè b̃n о́ vе̄ ľ Ėnù m a
The weak performance of the processor also couldn't allow it to handle more complex calculations.
It could only be said that it met expectations, but was not perfect.
"Video memory… this problem should be solved before long."
Towards this graphics card, Lin Lixin was actually exceptionally satisfied.
Going from 0 to 1 is far more difficult than going from 1 to 100.
Anyone can stack materials; taking the first step from nothing to something is the threshold that stumps countless heroes.
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Vivian plugged this NovaRadeon graphics card into a PC on the desk, then opened a window and wrote a few lines of code.
"OpenGL is now fully compatible with N language and assembly. Look, we can directly write these few lines, define the vertices of a triangle, and then…"
"Clack"
As Vivian tapped on the keyboard, the refreshing stripes on the screen flickered, and an exceptionally standard equilateral triangle was drawn.
In the past, if one wanted to use assembly to draw a solid triangle on the screen, it couldn't be done without hundreds or thousands of lines of code.
But now, it only took simply typing two lines of code, using the already concise N language to call the encapsulated OpenGL, to do all this with one-thousandth of the time and energy of the past.
Ѐ n u m̈ а̄ . ї d̃
"This is too…"
"Oh hey, step aside, Lin, let me show you the true power of OpenGL!"
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Before Lin Lixin could finish his words of praise, Carmack volunteered to step forward, directly snatching the keyboard and starting to input furiously.
In just two minutes, he finished writing the program.
The number of lines of code was only about twenty more than just now.
When Carmack hit the compile and run key, a brand new image appeared on the screen.
Еnŭ m ȧ. і d̃
Strictly speaking, it was an animation.
It was a rotating cube.
A 3D, rotating cube!
(End of Chapter)
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