Baca Novel America: The Godfather of Game Development Chapter 189: Chapter 189 : Fainting from 3D Shock Bahasa Indonesia - Enuma Novel

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CHAPTER 189

Chapter 189 : Fainting from 3D Shock

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Chapter 189 : Fainting from 3D Shock

A week later, Christopher received a package sent all the way from California.

An off-the-shelf NovaXeno, a NovaRadeon graphics card with 512KB of VRAM, a mouse, and two optical discs.

"This is truly a generous gift..."

Obviously, this new work had dual versions for both PC and NX.

Because the hardware and architecture of different platforms were completely different, even GAMENOVA couldn't make one disc work for both.

Еn ûṁa . і d̄

He reached into the box and took out the game case. Different from his guess of the title being "DOOM Official Release", it used a brand new name.

QUAKE

Dilarang mengopy novel dari Enuma.id.

A crescent-like arc, with something resembling a nail driven into the center.

The entire logo design was extremely minimalist, exuding an ancient and mysterious aura.

Christopher fed the disc into the drive, picked up his coffee cup, and took a small sip.

Although he had no intention of directly joining GAMENOVA, doing Lin Lixin a favor and helping him simply optimize the game was just lifting a finger, so why not?

Ēn.üḿа́

Although the loading speed of the optical disc was much faster than a floppy disk, he still had to wait patiently for a while.

A loading time of over a minute proved that the content volume of this game was astonishingly large.

He saw the command-line window on the screen begin to rapidly scroll through a massive amount of content.

It finally got stuck on a line: [No mouse connection detected...]

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Weaver shrugged, conveniently plugged in the mouse Lin Lixin had sent, restarted the computer, and re-entered the game.

It was really quite a hassle, but for a game developer, this kind of thing happened often.

Enům ǎ

If only things like mice and keyboards could become plug-and-play hot-swappable in the future, he thought.

The command line appeared once again.

This time, the loading went very smoothly.

The game was continuously calling up the hardware information of his PC, selecting the corresponding audio drivers, and trying to find the graphics card necessary to run.

Fortunately, Christopher had already upgraded all the company's computers with 16-bit NovaRadeon graphics cards, so there were no further hiccups.

Clang, clang—

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An electronic synthesized sound resembling the movement of a dilapidated garage rolling door rang out, and the command-line window was slowly lifted, revealing the true graphics of the game.

From bottom to top, the first thing he saw was the floor painted with masonry textures.

There seemed to be light sources set on both sides. The light transitioned at his feet, rendering peculiar shadows on the ground.

Just this trick alone was already in a league of its own globally right now.

That was smooth lighting!

Weaver had been thinking for days about how to design this thing without consuming a massive amount of performance.

Еn ǔm â

"I'll just treat it as a learning experience, learning from others' strong points to offset my weaknesses."

As the command-line window continued to move, pillars, ramps, torches, and a ceiling formed by slopes were slowly presented.

Dilarang mengopy novel dari Enuma.id.

He had just implemented the rendering system of DOOM, so he was exceptionally sensitive to these things.

At a glance, he could tell that something seemed not quite right with this picture.

The complexity of the space far exceeded the design in DOOM.

This time, it wasn't just as simple as height differences. The entire hall at the spawn point seemed as if it wasn't designed for a pseudo-3D game at all.

W̆ ėb̊no̊ vel̈ Ё ń u m а̃

Such a complex space was impossible even using the renderer he had designed.

Because it simply couldn't be drawn pixel column by pixel column like in the past.

It was like a true 3D space, rather than a flat plane projected onto a screen.

This made Weaver's originally confident expression turn slightly solemn.

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How much time had passed since then?

From the graphics in DOOM that still felt somewhat like a half-finished product, it had practically evolved into its current state.

Е n̂ü m̀ а̊

He rested his hand on the mouse and subconsciously pushed it forward.

In the past Wolfenstein 3D and DOOM, pushing the mouse forward meant moving forward.

But it was this simple action that left him dumbfounded on the spot.

In an instant, his scalp went numb, and his whole body felt as if he had been viciously struck by an uppercut.

Christopher suddenly felt a wave of dizziness before his eyes, his vision filled with snowflake-like static. Then, the arm supporting him on the desk went limp, and he actually just collapsed like that.

Christopher had a dream.

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He dreamed that he had traveled through the river of time and played a true 3D game.

In that game, he could even look up and down, freely rotating the camera to observe the entire world.

Arched lintels, masonry dungeons with varying heights, blazing torches, and the lighting they cast on the walls.

He could control the character to approach every detail, then rotate the viewing angle to see it clearly.

How wonderful.

If only he could really play a game like that.

W̆ еḃno v̂ е̌l. Ӗñ ú mã

...

"Hey, you, Finally Awake."

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Seeing Christopher's eyelids slowly open, Julian finally breathed a sigh of relief.

Just now, seeing the other party faint in front of the PC had really given him a fright.

Now it seemed it was just a simple case of low blood sugar.

"Mmm..."

Е̄ n̂ um а̄

He responded somewhat woodenly, his whole body still in a floating, weak state.

"Did I faint? That's really strange."

"You almost fell to the floor. Good thing your knees are sturdy enough."

"Ugh..."

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Christopher rubbed his head, then struggled to sit back in his chair.

Then, he slightly lifted his eyelids and saw Quake still running on the screen.

Ẅ ѐ b̊n̂ ôvе̇l Е́n̊ u ma

Bang!

"Weaver?! What's wrong, Weaver!"

"I'm fine..."

He barely managed to sit steady, suddenly feeling that the whole world was a bit unreal.

This fucking...

Is this fucking Earth anymore?

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"Julian, have you seen this? GAMENOVA sent it to me."

He pulled Julian over and made him sit in front of him.

Then, right in front of him, Christopher moved the mouse, making the character in the game freely rotate the viewing angle within the scene.

Looking up, looking down, turning the head while looking up...

Looking however he wanted to look.

Enuma ID

"..."

Е ñũṁ а

Julian instantly got goosebumps all over his body, feeling his scalp crackling and exploding in waves.

He understood why the other party had lost his composure so badly just now.

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It hadn't been long since the development of that 3D module sold to EA.

No one knew better than them, the participants of that project, how much energy that rendering module had cost them.

And just when they thought they had finally caught up this time, standing at the same height as GAMENOVA for the first time, GAMENOVA brought out this.

This...

Еn ûṁ ӑ

Alien technology!

Christopher forcibly calmed his emotions, his eyes fixed dead on the screen.

Although the camera rotation wasn't considered smooth—at most it was only a dozen frames per second—he actually couldn't see even the slightest flaw.

What kind of method did the other party use? How did they create such a realistic 3D effect on a 2D screen?

Dilarang mengopy novel dari Enuma.id.

This wasn't some trickery at all; it was fundamentally not the same thing as what was used in Wolfenstein 3D and DOOM!

This was true, real-time 3D rendering!

W̄еbn̄_о v̂ еl̇ Ѐǹ_ũ ḿ а

[End of Chapter]

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