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Chapter 201 : Playing Games with a Real Guitar
Without disturbing Carmack's mental wandering, Lin Lixin made his way to the hardware department's laboratory on the third floor.
Gerald wasn't there; only a few operations and maintenance personnel were left guarding the servers.
Although he wasn't there, having him handle what Lin Lixin planned to research might actually be useless anyway.
It was out of his area of expertise.
He reached out and picked up an electric bass leaning against the wall.
Ē n̂û m̌а . і̃ d
This was one of the instruments from a batch purchased together with the piano earlier.
There was a circular audio interface on the body of the instrument, but it wasn't the 3.5mm jack that had just been popularized by Sony's Walkman. Instead, it was the 6.35mm jack commonly used for instruments, used to transmit analog audio signals.
Dilarang mengopy novel dari Enuma.id.
Without this thing, the electric bass in his hands would basically be no different from strumming a piece of dead wood.
His conversation with Koshiro earlier at the Grammy Awards reminded him of a few interesting IPs.
Or rather, an entire enduring game genre—music games, also known as rhythm games.
Tracing back this game genre, it was a matter of the late 90s during the PS era.
Ŵе b̄ n̄о̃v̊е̂l̃ Е n u̇_m̄ а
PaRappa the Rapper at the end of 1996 could be considered the originator of this genre.
However, the one that truly popularized the concept of rhythm games was GAMENOVA's 'old friend', Konami.
The earliest falling-note rhythm game, Beatmania, was Konami's work.
It was exactly this work that pioneered the enduring falling-note gameplay, which remained the most mainstream gameplay in rhythm games even after more than twenty years.
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If one had to choose a game genre that best represented music lovers, rhythm games were undoubtedly one of the most suitable.
It was just that Lin Lixin was still somewhat hesitant about exactly what type to make.
Ẽ ṅ ūṁ ӑ
Every type of gameplay had its own advantages, and similarly, its own disadvantages.
Considering that players in this era generally leaned towards a hardcore style, combined with the characteristics of arcade games, the answer that ultimately stood out was obviously still the falling-note style.
However, Lin Lixin planned to do a little bit of a small experiment on this.
"We can make some more radical attempts in the way of playing."
He looked at the bass in his hands and tried plucking it a few times.
The sound was thick and full; obviously, it wasn't a cheap knockoff.
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If it could be played with a real bass or electric guitar, while also having note judgments like a rhythm game, what a beautiful thing that would be.
Thinking of this, a famous rhythm game IP under Activision Blizzard immediately popped into Lin Lixin's mind.
Guitar Hero
Of course, not the screen name of a certain pink-haired girl with social anxiety, but a proper rhythm game.
Compared to other common falling-note rhythm games, Guitar Hero had one biggest characteristic: its gameplay was simulated by using a specially made guitar-shaped controller.
This design was considered a stroke of genius back in the day, directly turning it into a trend.
W̊ё b.n о̌v̈ е̇ l̄ Е n̂u m̈ а̇
The cumulative sales of the entire series reached a staggering 62.12 million copies!
You have to know, this was a rhythm game, not those other popular game genres. This figure was almost catching up to the cumulative sales of the entire Civilization series.
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However, the golden age of Guitar Hero didn't last too long.
As players' tastes changed, the Guitar Hero IP was eventually put on ice by Activision around 2011.
Lin Lixin familiarized himself with the feel and string action of this bass, and casually played a slap bass riff.
An extremely penetrating low-frequency sound came from the amplifier.
Ёn u ṁа́
"The journey of Guitar Hero taught rhythm game manufacturers two things."
His gaze rested on the proper bass in his hands.
"First, a simulated playing experience is indeed loved by players."
"Second, a replica controller is far inferior to a real instrument."
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The Guitar Hero IP was good in every way, but there was one extremely awkward problem.
The cost of peripherals.
Ёn ǔ_m a. і̌.ď
Buying its dedicated guitar controller, besides using it for the series of games, it couldn't be used anywhere else at all.
As times evolved, when players' aesthetics and tastes changed, holding this thing in hand would actually seem a bit embarrassing.
Consequently, a company particularly good at growing potatoes absorbed the experience of Guitar Hero and brought out their own version.
Rocksmith
A music game developed by Ubisoft in 2012.
Unlike Guitar Hero, Rocksmith took a step further on an already radical plan...
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It required plugging in a real guitar or bass to play!
In that era when Ubisoft was still a game manufacturer with dreams, soul, and warmth, Ubisoft used this work to tell the world: music is really fun!
"A very clever line of thought..."
Lin Lixin stopped his playing and gently set the bass aside.
Compared to Guitar Hero, Ubisoft's line of thought seemed even more radical and unreasonable, but they got it right.
The reason was actually very simple.
Е̂ ǹů m̊ а..i d́
A player might get tired of playing a toy that looks like a guitar, but if they truly like the guitar, they will definitely never get tired of playing a real guitar.
Rocksmith added a dynamic difficulty adjustment mechanism to the game's difficulty.
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Even beginners could clumsily attempt initial playing.
And experts could freely unleash their talent.
This world's first and only game that required the use of a real guitar or bass even once became a tool for enthusiasts to practice their instruments.
"Alright, let me see how to solve the interface problem..."
Web̄ n̂о̇ v̈е̌ l̊ Е́ n úm а̃
...
The next day.
When Gerald arrived at the company, he saw Lin Lixin holding an electric bass facing the screen.
A connection cable connected the bass to a circuit board without a casing.
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The other end was connected to the PC's MIDI interface card via a 5-pin MIDI cable.
As Lin Lixin played, corresponding content would be displayed on the screen.
Ẅ е̂ bñо̂ v̈ еl̆ Еnũ ṁ ã
[String 2, Fret 3]
[String 2, Fret 4]
...
"??"
Gerald approached in puzzlement, looking at this simply whimsical contraption.
It only took a second for Gerald, who was familiar with Lin Lixin's thought process, to guess what he was planning to do.
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"Jesus... do you want to develop a game played with a guitar?"
"...This is a bass."
"You even named your guitar?"
"...Ahem, anyway, that is indeed the case. I plan to develop a 'music game'."
Lin Lixin pointed to another cable lying on the desk.
Unlike the one in his hand, that cable was missing the middle connection part.
E n̄ùm̆â
Or rather, the middle conversion part had been integrated into the interface part of the cable, miniaturized as much as possible.
This way, it looked overall like a 6.35mm to MIDI connection cable.
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"Help me sort out the cable issue. This thing might even be usable on consoles later, see if you can also make a version with the NX universal interface."
"??"
Gerald didn't understand, but Gerald was shocked to his core.
Could it be that winning a Grammy yesterday gave him hysteria?
Еn̆ ü m̌ å
(End of Chapter)
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