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Chapter 221 : The Prototype of Real-Time Strategy
In a sense, Mahjong Gakuen was a Japan-exclusive special attack work no less impactful than Momotaro Dentetsu.
Its sales could be described as terrifying.
In just one month, it had sold nearly ten thousand arcade boards.
And this money, after changing hands a few times, ultimately saw a large portion fall into Blizzard's pockets.
However, regarding the use of this massive windfall, Mike and the other two were in a dilemma.
W̃е̊b́ n о́ v̇ѐ l̆ Е̄ n̊ûm а̌
Up until now, they were only responsible for development work here.
They didn't need to be responsible for the truly money-burning parts like the hardware department at all.
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Blizzard was an asset-light development studio.
To put it bluntly, deducting fixed salary expenses, aside from daily meals, rent, and utilities, there was absolutely nowhere else to spend money.
After thinking it over, Mike directly made a phone call to Lin Lixin.
...
Wеḃ nо̃ṽ е l̀ Е ṅ u m а̇
"You want to do a big project?"
Sitting on the sofa, Lin Lixin listened to Mike's intentions and revealed an understanding expression.
Blizzard currently only had three people from top to bottom.
They were able to make Rock N' Roll Racing because they almost only needed to be responsible for content filling; the vast majority of the remaining content could be handled by the game engine.
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As for Mahjong Gakuen, that was even less of a major title.
The only AI part that required some brainpower was handled by Will, who was parachuted in from GAMENOVA.
Eñü m̊ ӓ .i d̃
To be honest, such days made Mike and the other two, who originally had some drive, feel somewhat helpless.
This seemed to be completely different from what they had imagined—following GAMENOVA to fight battles north and south and create history.
"Hmm... that's true. Do you have any ideas on what theme you want to do?"
"We want to make an exclusive for the NovaXeno..."
Mike and the other two exchanged glances and spoke the words they had long discussed.
Up to now, aside from those backward-compatible old games, the NovaXeno's only true official first-party works were Civilization and Quake.
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During this period, GAMENOVA's development focus was obviously placed on arcades, frequently conducting technical verifications.
Perhaps this was a good opportunity to take the baton from GAMENOVA headquarters and develop an exclusive for the NX.
"Aha? Of course you can. What about the theme?"
"Hmm... when Mr. Will worked with us, we often played his SimCity together."
Mike paused, constructing that still somewhat immature idea in his mind.
"This reminded us of the combat-focused mod we made in Civilization."
Е n.úm̂а̄ . ї d́
"I was thinking, is it possible to rely on the NX's more advanced capabilities to add combat gameplay while building in real-time like in SimCity?"
"The gameplay would be producing units to attack and destroying all enemy buildings to win."
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"...What do you... think?"
After speaking, Mike looked eagerly at Lin Lixin, who had a strange expression.
"Just fucking Do It!"
Lin Lixin abruptly stood up.
Wе b̀ñо v̈ е l̄ _Ên̂u m̆ȧ
This idea could definitely be done!
It was too doable!
Wasn't this the prototype of RTS (Real-Time Strategy)?
Although his idea was still very immature and had a considerable gap from a true RTS.
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However, in this regard, if Lin Lixin directly brought out the core resource loop model, it would pretty much be solved.
The source of conflict in RTS, in a sense, had certain commonalities with Civilization.
W е b̂n̈ô v.e_l̄ Ё n̄ û_mа
Limited resources and territory forced players who wanted to win to actively expand and fight for new mining spots.
In this process, even without the deliberate guidance of the designers, players would naturally erupt into conflict.
Calculating the time, in a few more years, the world's first RTS, Dune II, should be born.
And then to the golden age of RTS in later generations, the era of Command & Conquer and Warcraft, it was only a matter of a few years.
Relying on current processor performance, perhaps they couldn't achieve the powerful, smooth, large-scale team battles of the late 90s.
But they already had high-speed memory and hardware-accelerated graphics cards; it wasn't necessarily impossible to make a slightly inferior Dune II.
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Moreover, if they could get their hands on Dune, they could secretly take another bite out of EA and completely break up EA's future third-party lineup.
"How about this: it's a bit tricky for just the three of you to develop this project. I'll introduce you to a small team with pretty good technical skills."
Saving even one more from the piles of bones under EA's hands was a win.
Not to mention that the other party was already the true original boss in the RTS field.
...
Las Vegas, inside a garage hanging a sign that read [Westwood Associates].
Е n uṁ а̂
Brett looked at the commissioned development offer in his hand, hesitating for a moment.
"Doing outsourcing for EA... is really a bit unpleasant. Don't you think, Louis?"
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There were only two people in the entire garage, Brett and Louis.
No, it should be said there were exactly two people.
Such a configuration was already enough to handle the vast majority of 8-bit game development.
"I don't want to. If you want to do this project, then I quit."
W̄ eb̀ ñӧv́ е l Е̊ n̂ũm̈ ȧ
Louis threw in the towel on the spot.
As iron-blooded supporters of GAMENOVA, the two naturally wouldn't choose to accept EA's project.
"Right? I thought so too. It's just a pity that GAMENOVA basically doesn't accept third parties anymore."
"When we make it big in the future, there will definitely be opportunities. To forge iron, one must be strong oneself. Once we hone our skills, we'll have everything."
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"Hehe, what you said is exactly what I was thinking. Then..."
Ring ring ring—
Ẅеbn о v̂ е̇.l È num̊а
A phone call came into this small garage that was incubating a legend.
Two plane tickets sent the two future big shots to Blizzard in Southern California.
Three garage-style developers, also of grassroots origins, warmly welcomed them.
...
The acquisition of Westwood Studios went extremely smoothly. The two founders couldn't wait to move into Blizzard with their bags packed, practically willing to pay out of their own pockets to do so.
As for Lin Lixin, he went to find Lucas.
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Compared to going through the arduous and convoluted process of finding the movie copyright holders and the original novel author to buy the rights to Dune.
He had a more easily accessible and more famous IP right here.
"You want to use the Star Wars IP to develop a video game?"
"Yes, I call it RTS, Real-Time Strategy."
The birth of real-time strategy was a natural process where conditions were ripe.
Sometimes developers weren't just used to turn-based systems and had their thinking limited by them.
Ẃ e bǹоve l̂ Е̄n̈ uṁа́
On the contrary, they had long thought of the comprehensive gameplay innovation that real-time combat would bring.
But under hardware pressure, this evolution required a long process.
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Just like Will's SimCity.
The concept of real-time had actually appeared long ago.
It's just that RTS established a standard design paradigm on top of this.
"Gathering, building, combat. I'll roughly divide it into a loop of these three parts for now."
Еnu_m.a . і d̈
"Imagine this: we and the enemy simultaneously discover a massive Kyber crystal mine."
"Now we need to quickly establish a base around this area and produce units to eliminate the enemy."
Kyber crystals are a very important resource in the Star Wars worldview system.
Whether as the energy source for lightsabers or to amplify the Force, its significance is extraordinary.
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Using it as an example to explain to Lucas, Lucas immediately understood Lin Lixin's meaning.
Thinking about it carefully, he actually really wanted to play it.
Е̄ n̂ üm̄ а
Coupled with the guarantee of GAMENOVA's R&D capabilities and the fact that Lin Lixin himself was a major shareholder of Lucasfilm, Lucas had absolutely no reason to refuse.
For this kind of thing, Lin Lixin actually just needed to make a phone call and say the word.
However, Lin Lixin coming over specifically today naturally wouldn't be just for this matter.
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