Baca Novel America: The Godfather of Game Development Chapter 84: Chapter 84 : Beating Sam So Hard He Is Flying in the Sky and Cannot Come Down! Bahasa Indonesia - Enuma Novel

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CHAPTER 84

Chapter 84 : Beating Sam So Hard He Is Flying in the Sky and Cannot Come Down!

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Chapter 84 : Beating Sam So Hard He Is Flying in the Sky and Cannot Come Down!

"Huh?"

Sam stared blankly, not expecting Lin Lixin to approve of this idea so readily.

"Make a Street Fighter spin-off?"

"No, we need to differentiate it. It will be a game with a completely different positioning."

Lin Lixin patted Sam on the shoulder.

Е̌ n̊u m ã . í d

Fighting games had never been a cookie-cutter genre.

Aside from Street Fighter, which was a core esports title with a rigorous system, there was no shortage of other games that had carved out their own unique identities.

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Guilty Gear Strive, Mortal Kombat, Tekken, Samurai Shodown, Granblue Fantasy Versus, and even Super Smash Bros. all had their own distinct characteristics.

And the most classic example was naturally The King of Fighters, which placed its focus entirely on combos.

It completely abandoned the rigorous back-and-forth mind games and methodical move-trading advocated by Street Fighter.

The most typical changes were the jumps and high-speed forward dashes, which were nearly twice as fast.

Еń u ma. і́d

If such terrifying mobility were put into Street Fighter, it would be cursed at by players.

If Street Fighter was a game of rock-paper-scissors, then The King of Fighters was a rhythm game.

Lin Lixin looked at the smooth footage on the screen and nodded.

"It is indeed time to try developing some faster-paced titles."

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"Could it be that I am also a genius?" Sam chuckled and scratched his head. "But what did you mean just now? What do you mean it is not radical enough?"

After the adjustments, the frame data for a short hop was now just over 20 frames, which was simply unimaginable compared to the original.

Е̌n̂ ǔm̂а̊

Sam found it hard to imagine what it would look like if they pushed it even higher.

"I mean the mechanical changes are not thorough enough."

Lin Lixin reached out and tapped Sam on the head.

"Street Fighter focuses more on that aspect, so we might as well change our line of thinking. Let us make a game that is purely about reaction speed."

Seeing that everyone had expressions of half-understanding, Lin Lixin did not explain further and sat directly in front of the computer.

Building a demonstration demo from scratch would be very troublesome.

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But tweaking some parameters based on the foundation of Street Fighter would not waste much time.

Soon, the arcade cabinet was reloaded with the modified game ROM and booted up.

Lin Lixin selected Fei Long, while Sam chose the classic Guile.

Just as Sam habitually crouched in the corner, he saw Lin Lixin rapidly flick the joystick, and Fei Long closed the distance at breakneck speed as if his life depended on it.

In the past, such an aggressive playstyle would have gotten him punished to death by a Dragon Punch.

Sam decisively held back to charge, and threw out a Sonic Boom.

Еn̂u̇_m̃а̊

But the moment Lin Lixin saw Guile's startup animation, he reacted.

He lightly tapped the joystick up and quickly let it snap back.

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During his high-speed dash, Fei Long suddenly executed an extremely low jump, barely scraping past the Sonic Boom.

Sam turned pale with fright and immediately prepared to input a Dragon Punch.

But Lin Lixin, who was already right in his face, naturally would not give him the chance.

In a dazzling blur, Lin Lixin executed several consecutive high-speed short hops, canceling them with instant mid-air light punches to land rapidly.

Е n̄um̈а̀

Sam had never seen such a spectacle before.

In a traditional Street Fighter match, jumping was absolutely an action that should not be used casually unless necessary.

The lengthy mid-air animation made it extremely easy to be plucked out of the sky by anti-air moves like the Dragon Punch, wasting health for nothing.

But right now, every single one of Lin Lixin's moves relied heavily on jumps to buffer the animations.

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Even a crouching light kick had to be paired with a short hop to quickly close the distance.

Yet Sam could not simply input a Dragon Punch to break the pressure like he used to.

Е́_ñǔ m​а

Because it was too fast!

Just from a sensory perspective, Fei Long's complete jump animation took no more than 30 frames at most.

But at around 20 frames, he was already within the hit box of the jumping attack.

In other words, to dodge it, he had less than 20 frames of reaction time!

Realizing that continuing to be pressured like this would definitely end badly, Sam immediately decided to copy his opponent and jump out of the corner.

But he was instantly met with a punch to the head that smashed him right back down.

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Lin Lixin stopped at the right moment and looked at Sam, who was feeling a bit frustrated from the beating.

"Understand now?"

"I think I get it... Because the moves are fast enough, the reward for countering is reduced. Instead, it is about seizing the initiative and striking first."

Sam pondered over the match they just had.

He finally understood what Lin Lixin meant by not radical enough.

It was not that the movements were not fast enough, but that they had not completely let go of the original system.

W ë b̄ ñо̌ v̄е̃l̃ E n u m̊ a

"But... changing it like this makes it not fun anymore, right?"

Sam's original intention was just to find a viable alternative for the portion of players who did not like the rigid, methodical move-trading.

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But he had no intention of completely destroying the entire game.

It was fast, sure, but it had also lost its fun.

"That is because we are still not extreme enough."

Lin Lixin laughed. The biggest selling point of The King of Fighters, the true core experience, had not even appeared yet.

Е ṅ ū ma . і̄ d̆

"Come on, let us play another round."

Confused, Sam picked Guile again, waiting to see what other tricks Lin Lixin could pull out.

Right from the start, the situation was no different from the previous round.

It was still Sam making futile attempts to stop him, only to have the distance closed rapidly.

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The difference was that this time, Lin Lixin successfully hit-confirmed his first light punch, putting Sam into hit stun.

And then...

E n̂ú ṁ а

"Dragon Punch! Cancel! Forward Kick! Cancel! Rekkaken! Shienkyaku! Shinryu Hakkei!..."

One hit connected after another. No matter how hard Sam mashed the buttons or wiggled the joystick, it was of no use.

He could only watch helplessly as his character was juggled alive into the corner, flying in the air and unable to fall down for a long time.

It was not until Lin Lixin's meter was completely drained and he had no more tools to continue the loop that Guile finally crashed to the ground with a sliver of health left.

"Bro... how is anyone supposed to play this!"

Damn it, he just got touched once, and his health bar disappeared?

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"Forget about mind games. If you hit me, I could go to the bathroom and come back without missing anything."

This thing had absolutely nothing to do with the word fun.

"No way, I actually thought it was pretty satisfying to watch."

Vivian suddenly laughed out loud.

Carmack, standing to the side, also nodded in strong agreement.

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"I think it is pretty good too. At least from Lin's perspective, it looks very fun to play."

Е ǹûmа̀. і d

"..."

Sam was left speechless, but he also realized that the others naturally had their own reasons for reacting this way.

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Putting himself in their shoes, if he had been the one pulling off such a flashy combo just now, it definitely would have felt amazing!

Beating someone so hard they were flying in the air and could not come down—even kung fu movies were not this absurd!

"There you go, that is roughly the idea. We can design all the characters and the game mechanics around this concept of combos."

To demonstrate the combo, he had just crudely cranked up the speed of all of Fei Long's skills and added an interrupt mechanic.

Е̄ nù m̄ a . і d̊

With a little refinement, it could become the core system for buffering skills and canceling startup and recovery frames.

Combos were absolutely one of the core charms of The King of Fighters.

Ryo Sakazaki's EX infinite combos, the absurd pressure from high-speed characters like Chris, Iori Yagami, and Leona...

It might lack a bit of balance, but its entertainment and spectator value were absolutely off the charts!

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(End of Chapter)

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